

Try not to confuse with Display Name (the name players see in game). The effects of the spell ignore line of sight checks.

For anything called via EXECUTE_SKILL, always true.

If false, the power ends when the user dies. If true, the skill continues even if after the user dies. If true, and if the user doesn’t have enough mana to cast this skill, a basic weapon attack is launched instead. Determines whether a monster is allowed to approach the enemy in order to unleash this attack if the target is currently out of range. Determines whether the player can turn their character model with the mouse while the animation for this skill is playing. PROC- The skill procs from other skills.PASSIVE – The skill is activated immediately upon the generation of the unit.For monsters, the skill is used at random when the skill is available and the monster has a suitable target. NORMAL – The skill is activated by players from the skill bar.I haven't got any documentation for Events yet.ĭescribes the mechanism that activates this skill. This list consists of settings at the Skill level only.There are a few settings I know nothing more about than Runic's footnotes in the hint bar.:) Please tell me if I goofed or there is more you can add to a setting. This info doesn't seem to be on the Wiki. I have a half day of work today so I thought I'd use it to polish off a list of skill settings I've been gradually putting together.
